Web モーション
軽量なインタラクティブ粒子背景
背景に控えめな奥行きとポインター反応を加える
入力する内容
要求する出力
既存リポジトリに組み込んだ再利用可能なコンポーネントと設定、必要なスタイルまたはシェーダー、実行可能なデモ、変更ファイル一覧、検証結果と既知の制約
原本のモデル方針 · 実行したモデルではありません
model-agnostic coding agent
原本の利用メモ
- 画像ではなく、既存コードベースで実装を行う開発エージェント向けプロンプト。
入力を反映したプロンプト
初期値を反映しています。このプロンプトは実行していません。
再利用する原文プロンプト
Implement a reusable ambient particle background for {{service}} with a {{style}} visual style. Choose Canvas 2D for simple flat particles or reuse the existing Three.js stack when true depth is needed; explain the choice. Use slow coherent motion and a subtle attraction or repulsion response to a pointer, with a touch-safe behavior that does not block scrolling. Expose particle count, speed, interaction radius and {{palette}} colors. Keep the main content legible and all decorative rendering pointer-transparent. Adapt particle count and device pixel ratio to an explicit quality preset, with reasonable upper bounds.
Implementation constraints:
First inspect the existing repository and installed versions. Reuse its routing, styling, build tools and dependency conventions. Use React Three Fiber only if the project already uses it or the integration is clearly justified; otherwise use the existing Three.js integration or a minimal isolated component. Do not assume version-specific APIs: check the installed package documentation and types. Do not change unrelated pages or silently replace the application architecture. Explain any required new dependency before adding it. Dispose GPU resources, remove event listeners and stop rendering when the component is not visible. Respect prefers-reduced-motion and provide a readable non-WebGL fallback. Keep links and controls in accessible HTML above the canvas. Return the changed files, configuration knobs, tests performed and known limitations.
Acceptance criteria:
- Pointer effects do not consume touch scroll gestures or block links.
- No animation loop runs when the component is unmounted or the page is hidden.
- Reduced-motion mode uses a static background and no pointer-driven movement.
- Particle buffers are reused rather than allocated every frame.
- Provide a static fallback and report measured performance at the selected maximum particle count.要求する確認事項 · 未実施
- Pointer effects do not consume touch scroll gestures or block links.
- No animation loop runs when the component is unmounted or the page is hidden.
- Reduced-motion mode uses a static background and no pointer-driven movement.
- Particle buffers are reused rather than allocated every frame.
- Provide a static fallback and report measured performance at the selected maximum particle count.
実行記録
テンプレート記録を保存 ↓出典と原本の保存
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